weapon 
Vars | |
fire_sound | The sound of the mecha weapon firing. |
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kickback | Will using this weapon in no grav push mecha back. |
projectile | The type of bullet generated by the mecha weapon. |
projectile_delay | The amount in deciseconds that the weapon sleeps between shots to simulate a 'burst fire'. The delay stops another bullet from being fired while sleeping. |
projectiles_per_shot | How many shots are fired per action. |
randomspread | Whether our bullets go off trajectory while firing randomly. Used to replicate recoil and not a structured, predictable spray. |
variance | The degrees by which each individual bullet fans out from a central point. A predictable spray of bullets. |
Var Details
fire_sound 
The sound of the mecha weapon firing.
kickback 
Will using this weapon in no grav push mecha back.
projectile 
The type of bullet generated by the mecha weapon.
projectile_delay 
The amount in deciseconds that the weapon sleeps between shots to simulate a 'burst fire'. The delay stops another bullet from being fired while sleeping.
projectiles_per_shot 
How many shots are fired per action.
randomspread 
Whether our bullets go off trajectory while firing randomly. Used to replicate recoil and not a structured, predictable spray.
variance 
The degrees by which each individual bullet fans out from a central point. A predictable spray of bullets.