|active_force||Force while active.|
|active_heat||The heat given off when active.|
|active_hitsound||Hitsound played attacking while active.|
|active_sharpness||Sharpness while active.|
|active_throwforce||Throwforce while active.|
|active_w_class||Weight class while active.|
|sword_color_icon||The color of this energy based sword, for use in editing the icon_state.|
|on_transform||Signal proc for COMSIG_TRANSFORMING_ON_TRANSFORM.|
Force while active.
The heat given off when active.
Hitsound played attacking while active.
Sharpness while active.
Throwforce while active.
Weight class while active.
The color of this energy based sword, for use in editing the icon_state.
Signal proc for COMSIG_TRANSFORMING_ON_TRANSFORM.
Updates some of the stuff the transforming comp doesn't, such as heat and embedding.
Also gives feedback to the user and activates or deactives the glow.