/tg/ Station 13 - Modules - TypesVar Details - Proc Details

control

Vars

activatingIf the suit is currently activating/deactivating.
activation_step_timeHow long this MOD takes each part to seal.
activeIf the suit is deployed and turned on.
ai_assistantAI or pAI mob inhabiting the MOD.
bootsMOD boots.
charge_drainPower usage of the MOD.
chestplateMOD chestplate.
complexityHow much module complexity this MOD is carrying.
complexity_maxHow much module complexity can this MOD carry.
cooldown_mod_moveCooldown for AI moves.
coreMOD core.
extended_descExtended description of the theme.
gauntletsMOD gauntlets.
helmetMOD helmet.
interface_breakIf the suit interface is broken.
lockedIf the suit is ID locked.
malfunctioningIf the suit is malfunctioning.
mod_linkThe MODlink datum, letting us call people from the suit.
mod_partsAssociated list of parts (helmet, chestplate, gauntlets, boots) to their unsealed worn layer.
modulesModules the MOD currently possesses.
movedelayDelay between moves as AI.
openIf the suit wire/module hatch is open.
overslotting_partsAssociated list of parts that can overslot to their overslot (overslot means the part can cover another layer of clothing).
seconds_electrifiedHow long the MOD is electrified for.
selected_moduleCurrently used module.
skinLooks of the MOD.
slowdown_activeSlowdown of the MOD when active.
slowdown_inactiveSlowdown of the MOD when not active.
starting_frequencyThe starting MODlink frequency, overridden on subtypes that want it to be something.
themeThe MOD's theme, decides on some stuff like armor and statistics.
ui_themeTheme of the MOD TGUI
wearerPerson wearing the MODsuit.

Procs

ai_enter_modPlace an AI in control of your suit functions
ai_exit_modRemove an AI's control of your suit functions
choose_deployCreates a radial menu from which the user chooses parts of the suit to deploy/retract. Repeats until all parts are extended or retracted.
deployDeploys a part of the suit onto the user.
disable_modlinkDisables the mod link frequency attached to this unit.
finish_activationFinishes the suit's activation
get_wearerIntended for callbacks, don't use normally, just get wearer by itself.
insert_paiPlace a pAI in control of your suit functions
on_gained_assistantCalled when a new ai assistant is inserted
on_removed_assistantCalled when an existing ai assistant is removed
quick_activationQuickly deploys all the suit parts and if successful, seals them and turns on the suit. Intended mostly for outfits.
quick_deployQuickly deploys all parts (or retracts if all are on the wearer)
remove_paiRemoves pAI control from a modsuit
retractRetract a part of the suit from the user.
seal_partSeals or unseals the given part
toggle_activateStarts the activation sequence, where parts of the suit activate one by one until the whole suit is on
update_charge_alertUpdates the wearer's hud according to the current state of the MODsuit

Var Details

activating

If the suit is currently activating/deactivating.

activation_step_time

How long this MOD takes each part to seal.

active

If the suit is deployed and turned on.

ai_assistant

AI or pAI mob inhabiting the MOD.

boots

MOD boots.

charge_drain

Power usage of the MOD.

chestplate

MOD chestplate.

complexity

How much module complexity this MOD is carrying.

complexity_max

How much module complexity can this MOD carry.

cooldown_mod_move

Cooldown for AI moves.

core

MOD core.

extended_desc

Extended description of the theme.

gauntlets

MOD gauntlets.

helmet

MOD helmet.

interface_break

If the suit interface is broken.

locked

If the suit is ID locked.

malfunctioning

If the suit is malfunctioning.

The MODlink datum, letting us call people from the suit.

mod_parts

Associated list of parts (helmet, chestplate, gauntlets, boots) to their unsealed worn layer.

modules

Modules the MOD currently possesses.

movedelay

Delay between moves as AI.

open

If the suit wire/module hatch is open.

overslotting_parts

Associated list of parts that can overslot to their overslot (overslot means the part can cover another layer of clothing).

seconds_electrified

How long the MOD is electrified for.

selected_module

Currently used module.

skin

Looks of the MOD.

slowdown_active

Slowdown of the MOD when active.

slowdown_inactive

Slowdown of the MOD when not active.

starting_frequency

The starting MODlink frequency, overridden on subtypes that want it to be something.

theme

The MOD's theme, decides on some stuff like armor and statistics.

ui_theme

Theme of the MOD TGUI

wearer

Person wearing the MODsuit.

Proc Details

ai_enter_mod

Place an AI in control of your suit functions

ai_exit_mod

Remove an AI's control of your suit functions

choose_deploy

Creates a radial menu from which the user chooses parts of the suit to deploy/retract. Repeats until all parts are extended or retracted.

deploy

Deploys a part of the suit onto the user.

Disables the mod link frequency attached to this unit.

finish_activation

Finishes the suit's activation

get_wearer

Intended for callbacks, don't use normally, just get wearer by itself.

insert_pai

Place a pAI in control of your suit functions

on_gained_assistant

Called when a new ai assistant is inserted

on_removed_assistant

Called when an existing ai assistant is removed

quick_activation

Quickly deploys all the suit parts and if successful, seals them and turns on the suit. Intended mostly for outfits.

quick_deploy

Quickly deploys all parts (or retracts if all are on the wearer)

remove_pai

Removes pAI control from a modsuit

retract

Retract a part of the suit from the user.

seal_part

Seals or unseals the given part

toggle_activate

Starts the activation sequence, where parts of the suit activate one by one until the whole suit is on

update_charge_alert

Updates the wearer's hud according to the current state of the MODsuit