/tg/ Station 13 - Modules - TypesVar Details

strongarm

Vars

attack_throw_rangeHow far away your attack will throw your oponent
biotype_bonus_damageExtra damage dealt to our targeted mobs
biotype_bonus_targetsBiotypes we apply an additional amount of damage too
bonus_grab_damageHow much extra damage does our implant allow the implanted while grabbing someone and they are unable to break the grapple?
emp_base_durationHow long will the implant malfunction if it is EMP'd
lower_punch_damageThe amount of damage the implant adds to the lower punching force of our arm.
non_harmful_throwIF true, the throw attack will not smash people into walls
punch_effectiveness_addedThe amount of punch effectiveness (AKA accuracy and crit potential) the implant adds to our arm
slam_cooldownTracks how soon we can perform another slam attack
slam_cooldown_durationHow long before we get another slam punch against a human; consider that these usually come in pairs
throw_power_maxMaximum throw power of the attack
throw_power_minMinimum throw power of the attack
upper_punch_damageThe amount of damage the implant adds to the upper punching force of our arm.

Var Details

attack_throw_range

How far away your attack will throw your oponent

biotype_bonus_damage

Extra damage dealt to our targeted mobs

biotype_bonus_targets

Biotypes we apply an additional amount of damage too

bonus_grab_damage

How much extra damage does our implant allow the implanted while grabbing someone and they are unable to break the grapple?

emp_base_duration

How long will the implant malfunction if it is EMP'd

lower_punch_damage

The amount of damage the implant adds to the lower punching force of our arm.

non_harmful_throw

IF true, the throw attack will not smash people into walls

punch_effectiveness_added

The amount of punch effectiveness (AKA accuracy and crit potential) the implant adds to our arm

slam_cooldown

Tracks how soon we can perform another slam attack

slam_cooldown_duration

How long before we get another slam punch against a human; consider that these usually come in pairs

throw_power_max

Maximum throw power of the attack

throw_power_min

Minimum throw power of the attack

upper_punch_damage

The amount of damage the implant adds to the upper punching force of our arm.