strongarm
Vars | |
attack_throw_range | How far away your attack will throw your oponent |
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biotype_bonus_damage | Extra damage dealt to our targeted mobs |
biotype_bonus_targets | Biotypes we apply an additional amount of damage too |
emp_base_duration | How long will the implant malfunction if it is EMP'd |
non_harmful_throw | IF true, the throw attack will not smash people into walls |
punch_damage | The amount of damage the implant adds to our unarmed attacks. |
slam_cooldown | Tracks how soon we can perform another slam attack |
slam_cooldown_duration | How long before we get another slam punch; consider that these usually come in pairs of two |
throw_power_max | Maximum throw power of the attack |
throw_power_min | Minimum throw power of the attack |
Var Details
attack_throw_range
How far away your attack will throw your oponent
biotype_bonus_damage
Extra damage dealt to our targeted mobs
biotype_bonus_targets
Biotypes we apply an additional amount of damage too
emp_base_duration
How long will the implant malfunction if it is EMP'd
non_harmful_throw
IF true, the throw attack will not smash people into walls
punch_damage
The amount of damage the implant adds to our unarmed attacks.
slam_cooldown
Tracks how soon we can perform another slam attack
slam_cooldown_duration
How long before we get another slam punch; consider that these usually come in pairs of two
throw_power_max
Maximum throw power of the attack
throw_power_min
Minimum throw power of the attack