eyes
Vars | |
color_cutoffs | List of color cutoffs from eyes, or null if not applicable |
---|---|
damaged | indication that the eyes are undergoing some negative effect |
flash_protect | How much innare flash protection these eyes have, usually paired with tint |
lighting_cutoff | How much darkness to cut out of your view (basically, night vision) |
native_fov | Native FOV that will be applied if a config is enabled |
no_glasses | Glasses cannot be worn over these eyes. Currently unused |
overlay_ignore_lighting | changes how the eyes overlay is applied, makes it apply over the lighting layer |
pepperspray_protect | Are these eyes immune to pepperspray? |
scarring | Scarring on this organ |
see_invisible | What level of invisibility these eyes can see |
sight_flags | Sight flags this eye pair imparts on its user. |
tint | How much innate tint these eyes have |
Procs | |
apply_damaged_eye_effects | Applies effects to our owner based on how damaged our eyes are |
generate_body_overlay | This proc generates a list of overlays that the eye should be displayed using for the given parent |
get_status_appendix | Similar to get_status_text, but appends the text after the damage report, for additional status info |
refresh | Refreshes the visuals of the eyes If call_update is TRUE, we also will call update_body |
Var Details
color_cutoffs
List of color cutoffs from eyes, or null if not applicable
damaged
indication that the eyes are undergoing some negative effect
flash_protect
How much innare flash protection these eyes have, usually paired with tint
lighting_cutoff
How much darkness to cut out of your view (basically, night vision)
native_fov
Native FOV that will be applied if a config is enabled
no_glasses
Glasses cannot be worn over these eyes. Currently unused
overlay_ignore_lighting
changes how the eyes overlay is applied, makes it apply over the lighting layer
pepperspray_protect
Are these eyes immune to pepperspray?
scarring
Scarring on this organ
see_invisible
What level of invisibility these eyes can see
sight_flags
Sight flags this eye pair imparts on its user.
tint
How much innate tint these eyes have
Proc Details
apply_damaged_eye_effects
Applies effects to our owner based on how damaged our eyes are
generate_body_overlay
This proc generates a list of overlays that the eye should be displayed using for the given parent
get_status_appendix
Similar to get_status_text, but appends the text after the damage report, for additional status info
refresh
Refreshes the visuals of the eyes If call_update is TRUE, we also will call update_body