heart 
Vars | |
beat | is this mob having a heatbeat sound played? if so, which? |
---|---|
beating | Whether the heart is currently beating. Do not set this directly. Use Restart() and Stop() instead. |
operated | whether the heart's been operated on to fix some of its damages |
Procs | |
hear_beat_noise | by default, returns the hearts beat_noise var as a notice span. May do other things when overridden, such as eldritch insanity or electrocution. Whatever you want, really. |
is_beating | Checks if the heart is beating. Can be overridden to add more conditions for more complex hearts. |
Var Details
beat 
is this mob having a heatbeat sound played? if so, which?
beating 
Whether the heart is currently beating. Do not set this directly. Use Restart() and Stop() instead.
operated 
whether the heart's been operated on to fix some of its damages
Proc Details
hear_beat_noise
by default, returns the hearts beat_noise var as a notice span. May do other things when overridden, such as eldritch insanity or electrocution. Whatever you want, really.
is_beating
Checks if the heart is beating. Can be overridden to add more conditions for more complex hearts.