/tg/ Station 13 - Modules - TypesProc Details

internal

Procs

Removeinternal_organs_slot must ALWAYS be ordered in the same way as organ_process_order Otherwise life processing breaks down
exit_wardrobeDamage decrements by a percent of its maxhealth Damage decrements again by a percent of its maxhealth, up to a total of 4 extra times depending on the owner's health Used as callbacks by object pooling
handle_failing_organsOrgans don't die instantly, and neither should you when you get fucked up
on_lifeCalled once every life tick on every organ in a carbon's body NOTE: THIS IS VERY HOT. Be careful what you put in here To give you some scale, if there's 100 carbons in the game, they each have maybe 9 organs So that's 900 calls to this proc every life process. Please don't be dumb

Proc Details

Remove

internal_organs_slot must ALWAYS be ordered in the same way as organ_process_order Otherwise life processing breaks down

exit_wardrobe

Damage decrements by a percent of its maxhealth Damage decrements again by a percent of its maxhealth, up to a total of 4 extra times depending on the owner's health Used as callbacks by object pooling

handle_failing_organs

Organs don't die instantly, and neither should you when you get fucked up

on_life

Called once every life tick on every organ in a carbon's body NOTE: THIS IS VERY HOT. Be careful what you put in here To give you some scale, if there's 100 carbons in the game, they each have maybe 9 organs So that's 900 calls to this proc every life process. Please don't be dumb