strongarm ![code/modules/surgery/organs/internal/cyberimp/augments_arms.dm 379](git.png)
Vars | |
attack_throw_range | How far away your attack will throw your oponent |
---|---|
biotype_bonus_damage | Extra damage dealt to our targeted mobs |
biotype_bonus_targets | Biotypes we apply an additional amount of damage too |
emp_base_duration | How long will the implant malfunction if it is EMP'd |
non_harmful_throw | IF true, the throw attack will not smash people into walls |
punch_damage | The amount of damage the implant adds to our unarmed attacks. |
slam_cooldown | Tracks how soon we can perform another slam attack |
slam_cooldown_duration | How long before we get another slam punch; consider that these usually come in pairs of two |
throw_power_max | Maximum throw power of the attack |
throw_power_min | Minimum throw power of the attack |
Var Details
attack_throw_range ![code/modules/surgery/organs/internal/cyberimp/augments_arms.dm 400](git.png)
How far away your attack will throw your oponent
biotype_bonus_damage ![code/modules/surgery/organs/internal/cyberimp/augments_arms.dm 396](git.png)
Extra damage dealt to our targeted mobs
biotype_bonus_targets ![code/modules/surgery/organs/internal/cyberimp/augments_arms.dm 394](git.png)
Biotypes we apply an additional amount of damage too
emp_base_duration ![code/modules/surgery/organs/internal/cyberimp/augments_arms.dm 406](git.png)
How long will the implant malfunction if it is EMP'd
non_harmful_throw ![code/modules/surgery/organs/internal/cyberimp/augments_arms.dm 398](git.png)
IF true, the throw attack will not smash people into walls
punch_damage ![code/modules/surgery/organs/internal/cyberimp/augments_arms.dm 392](git.png)
The amount of damage the implant adds to our unarmed attacks.
slam_cooldown ![code/modules/surgery/organs/internal/cyberimp/augments_arms.dm 410](git.png)
Tracks how soon we can perform another slam attack
slam_cooldown_duration ![code/modules/surgery/organs/internal/cyberimp/augments_arms.dm 408](git.png)
How long before we get another slam punch; consider that these usually come in pairs of two
throw_power_max ![code/modules/surgery/organs/internal/cyberimp/augments_arms.dm 404](git.png)
Maximum throw power of the attack
throw_power_min ![code/modules/surgery/organs/internal/cyberimp/augments_arms.dm 402](git.png)
Minimum throw power of the attack