tail
Tail parent, it doesn't do very much.
Vars | |
original_owner | The original owner of this tail |
---|---|
tail_spines_overlay | The overlay for tail spines, if any |
wag_flags | Does this tail have a wagging sprite, and is it currently wagging? |
Procs | |
remove_tail_spines | If we have a tail spines overlay, delete it |
start_wag | We need some special behaviour for accessories, wrapped here so we can easily add more interactions later Accepts an optional timeout after which we remove the tail wagging Returns false if the wag worked, true otherwise |
stop_wag | We need some special behaviour for accessories, wrapped here so we can easily add more interactions later Returns false if the wag stopping worked, true otherwise |
try_insert_tail_spines | If the owner has spines and an appropriate overlay exists, add a tail spines overlay. |
Var Details
original_owner
The original owner of this tail
tail_spines_overlay
The overlay for tail spines, if any
wag_flags
Does this tail have a wagging sprite, and is it currently wagging?
Proc Details
remove_tail_spines
If we have a tail spines overlay, delete it
start_wag
We need some special behaviour for accessories, wrapped here so we can easily add more interactions later Accepts an optional timeout after which we remove the tail wagging Returns false if the wag worked, true otherwise
stop_wag
We need some special behaviour for accessories, wrapped here so we can easily add more interactions later Returns false if the wag stopping worked, true otherwise
try_insert_tail_spines
If the owner has spines and an appropriate overlay exists, add a tail spines overlay.