/tg/ Station 13 - Modules - TypesVar Details - Proc Details

tongue

Vars

disliked_foodtypesFoodtypes this tongue dislikes
languages_nativeA list of languages which are native to this tongue
languages_possibleA cached list of paths of all the languages this tongue is capable of speaking
liked_foodtypesFoodtypes this tongue likes
modifies_speechWhether this tongue modifies speech via signal
say_modchanges the verbage of how you speak. (Permille -> says <-, "I just used a verb!") i hate to say it, but because of sign language, this may have to be a component. and we may have to do some insane shit like putting a component on a component
sense_of_tasteWhether the owner of this tongue can taste anything. Being set to FALSE will mean no taste feedback will be provided.
taste_sensitivityDetermines how "sensitive" this tongue is to tasting things, lower is more sensitive. See /mob/living/proc/get_taste_sensitivity.
temp_say_modfor temporary overrides of the above variable.
toxic_foodtypesFoodtypes this tongue HATES

Procs

apply_tongue_effectsApplies effects to our owner based on how damaged our tongue is
get_food_taste_reactionGets the food reaction a tongue would have from the food item, assuming that no check_liked callback was used in the edible component.
get_possible_languagesUsed in setting up the "languages possible" list.

Var Details

disliked_foodtypes

Foodtypes this tongue dislikes

languages_native

A list of languages which are native to this tongue

When these languages are spoken with this tongue, and modifies speech is true, no modifications will be made (such as no accent, hissing, or whatever)

languages_possible

A cached list of paths of all the languages this tongue is capable of speaking

Relates to a mob's ability to speak a language - a mob must be able to speak the language and have a tongue able to speak the language (or omnitongue) in order to actually speak said language

To modify this list for subtypes, see /obj/item/organ/tongue/proc/get_possible_languages. Do not modify directly.

liked_foodtypes

Foodtypes this tongue likes

modifies_speech

Whether this tongue modifies speech via signal

say_mod

changes the verbage of how you speak. (Permille -> says <-, "I just used a verb!") i hate to say it, but because of sign language, this may have to be a component. and we may have to do some insane shit like putting a component on a component

sense_of_taste

Whether the owner of this tongue can taste anything. Being set to FALSE will mean no taste feedback will be provided.

taste_sensitivity

Determines how "sensitive" this tongue is to tasting things, lower is more sensitive. See /mob/living/proc/get_taste_sensitivity.

temp_say_mod

for temporary overrides of the above variable.

toxic_foodtypes

Foodtypes this tongue HATES

Proc Details

apply_tongue_effects

Applies effects to our owner based on how damaged our tongue is

get_food_taste_reaction

Gets the food reaction a tongue would have from the food item, assuming that no check_liked callback was used in the edible component.

Can be overriden by subtypes for more complex behavior. Does not get called if the owner has ageusia.

get_possible_languages

Used in setting up the "languages possible" list.

Override to have your tongue be only capable of speaking certain languages Extend to hvae a tongue capable of speaking additional languages to the base tongue

While a user may be theoretically capable of speaking a language, they cannot physically speak it UNLESS they have a tongue with that language possible, UNLESS UNLESS they have omnitongue enabled.