plate
Vars | |
biggest_w_class | The largest weight class we can carry, inclusive. IE, if we this is normal, we can carry normal items or smaller. |
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fragile | If the plate will shatter when thrown |
max_height_offset | The max height offset the food can reach on the plate |
max_items | How many things fit on this plate? |
max_x_offset | The offset from side to side the food items can have on the plate |
placement_offset | Offset of where the click is calculated from, due to how food is positioned in their DMIs. |
Procs | |
AddToPlate | This proc adds the food to viscontents and makes sure it can deregister if this changes. |
ItemMoved | This proc is called by signals that remove the food from the plate. |
ItemRemovedFromPlate | This proc cleans up any signals on the item when it is removed from a plate, and ensures it has the correct state again. |
Var Details
biggest_w_class
The largest weight class we can carry, inclusive. IE, if we this is normal, we can carry normal items or smaller.
fragile
If the plate will shatter when thrown
max_height_offset
The max height offset the food can reach on the plate
max_items
How many things fit on this plate?
max_x_offset
The offset from side to side the food items can have on the plate
placement_offset
Offset of where the click is calculated from, due to how food is positioned in their DMIs.
Proc Details
AddToPlate
This proc adds the food to viscontents and makes sure it can deregister if this changes.
ItemMoved
This proc is called by signals that remove the food from the plate.
ItemRemovedFromPlate
This proc cleans up any signals on the item when it is removed from a plate, and ensures it has the correct state again.