cup 
Vars | |
| consumption_sound | What sound does our consumption play on consuming from the container? |
|---|---|
| drink_type | Like Edible's food type, what kind of drink is this? |
| gulp_size | How much we drink at once, shot glasses drink more. |
| heatable | Whether to allow heating up the contents with a source of flame. |
| isGlass | Whether the 'bottle' is made of glass or not so that milk cartons dont shatter when someone gets hit by it. |
| last_check_time | The last time we have checked for taste. |
| reagent_consumption_method | What kind of chem transfer method does this cup use. Defaults to INGEST |
Procs | |
| checkLiked | Checks if the mob actually liked drinking this cup. |
| on_cup_change | Callback for datum/component/takes_reagent_appearance to inherent style footypes |
| on_cup_reset | Callback for datum/component/takes_reagent_appearance to reset to no foodtypes |
Var Details
consumption_sound 
What sound does our consumption play on consuming from the container?
drink_type 
Like Edible's food type, what kind of drink is this?
gulp_size 
How much we drink at once, shot glasses drink more.
heatable 
Whether to allow heating up the contents with a source of flame.
isGlass 
Whether the 'bottle' is made of glass or not so that milk cartons dont shatter when someone gets hit by it.
last_check_time 
The last time we have checked for taste.
reagent_consumption_method 
What kind of chem transfer method does this cup use. Defaults to INGEST
Proc Details
checkLiked
Checks if the mob actually liked drinking this cup.
This is a bunch of copypaste from the edible component, consider reworking this to use it!
on_cup_change
Callback for datum/component/takes_reagent_appearance to inherent style footypes
on_cup_reset
Callback for datum/component/takes_reagent_appearance to reset to no foodtypes