# resonator

Resonator

## Vars | |

adding_failure | the number that is added to the failure_prob, which is the probability of whether it will spread or not |
---|---|

fieldlimit | the number of fields the resonator is allowed to have at once |

fields | the list of currently active fields from this resonator |

mode | the mode of the resonator; has three modes: auto (1), manual (2), and matrix (3) |

quick_burst_mod | How efficient it is in manual mode. Yes, we lower the damage cuz it's gonna be used for mobhunt |

## Var Details

### adding_failure

the number that is added to the failure_prob, which is the probability of whether it will spread or not

### fieldlimit

the number of fields the resonator is allowed to have at once

### fields

the list of currently active fields from this resonator

### mode

the mode of the resonator; has three modes: auto (1), manual (2), and matrix (3)

### quick_burst_mod

How efficient it is in manual mode. Yes, we lower the damage cuz it's gonna be used for mobhunt