/tg/ Station 13 - Modules - TypesVar Details - Proc Details

robot_suit

Vars

aisyncIf the cyborg starts with a master AI
chestChest part of this endoskeleton
created_nameForced name of the cyborg
forced_aiForced master AI of the cyborg
forced_ai_nameThe name of the AI being forced, tracked separately to above so we can reference handle without worrying about making "AI got gibbed" detectors
headHead part of this endoskeleton
l_armLeft arm part of the endoskeleton
l_legLeft leg part of this endoskeleton
lawsyncIf the cyborg synchronizes its laws with its master AI
locomotionIf the cyborg starts movement free and not under lockdown
panel_lockedIf the cyborg's cover panel starts locked
r_armRight arm part of the endoskeleton
r_legRight leg part of this endoskeleton

Procs

ai_dieClears the forced_ai ref
clear_forced_aiClears [forced_ai] and [forced_ai_name]
drop_all_partsDrops all included parts to the passed location This will also dissassemble the parts being dropped into components as well
set_forced_aiSets [forced_ai] and [forced_ai_name] to the passed AI

Var Details

aisync

If the cyborg starts with a master AI

chest

Chest part of this endoskeleton

created_name

Forced name of the cyborg

forced_ai

Forced master AI of the cyborg

forced_ai_name

The name of the AI being forced, tracked separately to above so we can reference handle without worrying about making "AI got gibbed" detectors

head

Head part of this endoskeleton

l_arm

Left arm part of the endoskeleton

l_leg

Left leg part of this endoskeleton

lawsync

If the cyborg synchronizes its laws with its master AI

locomotion

If the cyborg starts movement free and not under lockdown

panel_locked

If the cyborg's cover panel starts locked

r_arm

Right arm part of the endoskeleton

r_leg

Right leg part of this endoskeleton

Proc Details

ai_die

Clears the forced_ai ref

clear_forced_ai

Clears [forced_ai] and [forced_ai_name]

drop_all_parts

Drops all included parts to the passed location This will also dissassemble the parts being dropped into components as well

set_forced_ai

Sets [forced_ai] and [forced_ai_name] to the passed AI