ore 
Mineral ores
Vars | |
| max_vein_size | Minimum distance that a vein can span, radius for cluster/scatter, maximum length for plain/branching |
|---|---|
| min_vein_size | Minimum distance that a vein can span, radius for cluster/scatter, maximum length for plain/branching |
| mine_experience | How much experience do you get for mining this ore? |
| points | How many points this ore gets you from the ore redemption machine |
| refined_type | What this ore defaults to being refined into |
| scan_state | Used by mineral turfs for their scan overlay. |
| spread_chance | Chance that we'll spawn as a vein rather than a sole tile |
| vein_distance | Optimal distance from open turfs for us to spawn, 1 is next to an open tile |
| vein_type | Type of ore vein we spawn, cluster/scatter/plain/branching |
Procs | |
| on_orm_collection | Called when the ore is collected by an ore redemption machine. returns the ore itself. Normally, ores without a refined type aren't collected by the orm. It can also be overriden for more specific behavior (for example, sand is smelted into glass beforehand because of different mats). |
Var Details
max_vein_size 
Minimum distance that a vein can span, radius for cluster/scatter, maximum length for plain/branching
min_vein_size 
Minimum distance that a vein can span, radius for cluster/scatter, maximum length for plain/branching
mine_experience 
How much experience do you get for mining this ore?
points 
How many points this ore gets you from the ore redemption machine
refined_type 
What this ore defaults to being refined into
scan_state 
Used by mineral turfs for their scan overlay.
spread_chance 
Chance that we'll spawn as a vein rather than a sole tile
vein_distance 
Optimal distance from open turfs for us to spawn, 1 is next to an open tile
vein_type 
Type of ore vein we spawn, cluster/scatter/plain/branching
Proc Details
on_orm_collection
Called when the ore is collected by an ore redemption machine. returns the ore itself. Normally, ores without a refined type aren't collected by the orm. It can also be overriden for more specific behavior (for example, sand is smelted into glass beforehand because of different mats).