sheet 
Vars | |
construction_path_type | text string used to find typepaths used in door and wall (false and tram too) construction for door assemblies and girders respectively |
---|---|
gulag_valid | If true, this is worth points in the gulag labour stacker |
manufactured | Set to true if this is vended from a material storage |
sniffable | whether this sheet can be sniffed by the material sniffer |
Procs | |
on_attack_floor | removing from sniffable handled by the sniffer itself when it checks for targets Facilitates sheets being smacked on the floor |
Var Details
construction_path_type 
text string used to find typepaths used in door and wall (false and tram too) construction for door assemblies and girders respectively
gulag_valid 
If true, this is worth points in the gulag labour stacker
manufactured 
Set to true if this is vended from a material storage
sniffable 
whether this sheet can be sniffed by the material sniffer
Proc Details
on_attack_floor
removing from sniffable handled by the sniffer itself when it checks for targets Facilitates sheets being smacked on the floor
This is used for crafting by hitting the floor with items. The initial use case is glass sheets breaking in to shards when the floor is hit. Args:
- target: The floor that was hit
- user: The user that did the action
- modifiers: The modifiers passed in from attackby