table_clock
Vars | |
broken | Boolean on whether the clock has been destroyed. |
---|---|
soundloop | Soundloop we use of a clock ticking. |
times_broken | Amount of times the clock has been destroyed. It becomes unrepairable the third time. |
Procs | |
break_clock | Breaks the clock, turning off the soundloop. Returns TRUE if it successfully breaks, FALSE otherwise. |
Var Details
broken
Boolean on whether the clock has been destroyed.
soundloop
Soundloop we use of a clock ticking.
times_broken
Amount of times the clock has been destroyed. It becomes unrepairable the third time.
Proc Details
break_clock
Breaks the clock, turning off the soundloop. Returns TRUE if it successfully breaks, FALSE otherwise.