cryo_cell 
Cryo cell
Vars | |
autoeject | If TRUE will eject the mob once healing is complete |
---|---|
beaker | The beaker usually contains cryoxadone that is pumped into the mob |
broadcast_channel | For away sites, custom or admin events |
conduction_coefficient | Works with heat capacity and is increased with higher tier parts. How quickly the mobs temperature changes in the chamber |
efficiency | Increased via upgraded parts, higher values will provide better healing and use smaller cryoxodane |
heat_capacity | Our approximation of a mob's heat capacity. Higher tier parts will provide better cooling for mobs |
internal_connector | Reference to the datum connector we're using to interface with the pipe network |
occupant_vis | Visual content - Occupant |
on | Check if the machine has been turned on |
soundloop | The sound loop that can be heard when the generator is processing. |
treating_wounds | Cryo will continue to treat people with 0 damage but existing wounds, but will sound off when damage healing is done in case doctors want to directly treat the wounds instead |
Procs | |
set_on | Turns the machine on/off |
Var Details
autoeject 
If TRUE will eject the mob once healing is complete
beaker 
The beaker usually contains cryoxadone that is pumped into the mob
broadcast_channel 
For away sites, custom or admin events
conduction_coefficient 
Works with heat capacity and is increased with higher tier parts. How quickly the mobs temperature changes in the chamber
efficiency 
Increased via upgraded parts, higher values will provide better healing and use smaller cryoxodane
heat_capacity 
Our approximation of a mob's heat capacity. Higher tier parts will provide better cooling for mobs
internal_connector 
Reference to the datum connector we're using to interface with the pipe network
occupant_vis 
Visual content - Occupant
on 
Check if the machine has been turned on
soundloop 
The sound loop that can be heard when the generator is processing.
treating_wounds 
Cryo will continue to treat people with 0 damage but existing wounds, but will sound off when damage healing is done in case doctors want to directly treat the wounds instead
Proc Details
set_on
Turns the machine on/off
Arguments
- active - TRUE to turn the machine on, FALSE to turn it off