deployable_turret
DEPLOYABLE TURRET (FORMERLY MANNED TURRET)
Vars | |
always_anchored | If TRUE, the turret will not become unanchored when not mounted |
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can_be_undeployed | If using a wrench on the turret will start undeploying it |
cooldown_duration | How long it takes for the gun to allow firing after a burst |
firesound | Sound to play when firing |
number_of_shots | Number of shots fired from one click |
overheatsound | Sound to play at the end of a burst |
projectile_type | The projectile that the turret fires |
rate_of_fire | Delay between shots in a burst |
spawned_on_undeploy | What gets spawned if the object is undeployed |
undeploy_time | How long it takes for a wrench user to undeploy the object |
Procs | |
wrench_act | Undeploying, for when you want to move your big dakka around |
Var Details
always_anchored
If TRUE, the turret will not become unanchored when not mounted
can_be_undeployed
If using a wrench on the turret will start undeploying it
cooldown_duration
How long it takes for the gun to allow firing after a burst
firesound
Sound to play when firing
number_of_shots
Number of shots fired from one click
overheatsound
Sound to play at the end of a burst
projectile_type
The projectile that the turret fires
rate_of_fire
Delay between shots in a burst
spawned_on_undeploy
What gets spawned if the object is undeployed
undeploy_time
How long it takes for a wrench user to undeploy the object
Proc Details
wrench_act
Undeploying, for when you want to move your big dakka around