disposal
Vars | |
air_contents | The internal air reservoir of the disposal |
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flush_count | This var adds 1 once per tick. When it reaches flush_every_ticks it resets and tries to flush. |
flush_every_ticks | Every 30 ticks it will look whether it is ready to flush |
flushing | True if flushing in progress |
full_pressure | Is the disposal at full pressure |
last_sound | The last time a sound was played |
pressure_charging | Is the pressure charging |
stored | The stored disposal construction pipe |
trunk | The attached pipe trunk |
Procs | |
attempt_escape | Checks if a mob can climb out of the disposal, and lets them if they can |
eject | Ejects the contents of the disposal unit |
expel | Called when holder is expelled from a disposal |
flush | Plays the animations and sounds for flushing, and initializes the diposal holder object |
flushAnimation | Plays the flushing animation of the disposal |
go_out | Makes a mob in the disposal climb out |
mouse_drop_receive | Mouse drop another mob or self |
newHolderDestination | Sets the default destinationTag of the disposal holder object |
on_rat_rummage | Handles the signal for the rat king looking inside the disposal |
on_storage_dump | How disposal handles getting a storage dump from a storage object |
place_item_in_disposal | Moves an item into the diposal bin |
rat_rummage | The regal rat spawns ratty treasures from the disposal |
ready_for_trash | Called when a push broom is trying to sweep items onto the turf this object is standing on. Garbage will be moved inside. |
stuff_mob_in | Handles stuffing a grabbed mob into the disposal |
trash_living | Handles a carbon mob getting shoved into the disposal bin |
trunk_check | Checks if there a connecting trunk diposal pipe under the disposal |
Var Details
air_contents
The internal air reservoir of the disposal
flush_count
This var adds 1 once per tick. When it reaches flush_every_ticks it resets and tries to flush.
flush_every_ticks
Every 30 ticks it will look whether it is ready to flush
flushing
True if flushing in progress
full_pressure
Is the disposal at full pressure
last_sound
The last time a sound was played
pressure_charging
Is the pressure charging
stored
The stored disposal construction pipe
trunk
The attached pipe trunk
Proc Details
attempt_escape
Checks if a mob can climb out of the disposal, and lets them if they can
eject
Ejects the contents of the disposal unit
expel
Called when holder is expelled from a disposal
flush
Plays the animations and sounds for flushing, and initializes the diposal holder object
flushAnimation
Plays the flushing animation of the disposal
go_out
Makes a mob in the disposal climb out
mouse_drop_receive
Mouse drop another mob or self
newHolderDestination
Sets the default destinationTag of the disposal holder object
on_rat_rummage
Handles the signal for the rat king looking inside the disposal
on_storage_dump
How disposal handles getting a storage dump from a storage object
place_item_in_disposal
Moves an item into the diposal bin
rat_rummage
The regal rat spawns ratty treasures from the disposal
ready_for_trash
Called when a push broom is trying to sweep items onto the turf this object is standing on. Garbage will be moved inside.
stuff_mob_in
Handles stuffing a grabbed mob into the disposal
trash_living
Handles a carbon mob getting shoved into the disposal bin
trunk_check
Checks if there a connecting trunk diposal pipe under the disposal