tram
Vars | |
transport_ref | Weakref to the tram we're attached |
---|---|
Procs | |
bumpopen | If you pry (bump) the doors open midtravel, open quickly so you can jump out and make a daring escape. |
crush | Crush the jerk holding up the tram from moving |
examine | Tram doors can be opened with hands when unpowered |
find_tram | Set the weakref for the tram we're attached to |
try_safety_unlock | Tram doors can be opened with hands when unpowered |
try_to_close | Perform a close attempt and report TRUE/FALSE if it worked |
verify_status | Checks if the door close action was successful. Retries if it failed |
Var Details
transport_ref
Weakref to the tram we're attached
Proc Details
bumpopen
If you pry (bump) the doors open midtravel, open quickly so you can jump out and make a daring escape.
crush
Crush the jerk holding up the tram from moving
Tram doors need their own crush proc because the normal one leaves you stunned far too long, leading to the doors crushing you over and over, no escape!
While funny to watch, not ideal for the player.
examine
Tram doors can be opened with hands when unpowered
find_tram
Set the weakref for the tram we're attached to
try_safety_unlock
Tram doors can be opened with hands when unpowered
try_to_close
Perform a close attempt and report TRUE/FALSE if it worked
Arguments:
- rapid - boolean: if TRUE will skip safety checks and crush whatever is in the way
verify_status
Checks if the door close action was successful. Retries if it failed
If some jerk is blocking the doors, they've had enough warning by attempt 3, take a chunk of skin, people have places to be!