drone_dispenser 
Vars | |
| begin_create_message | String that's displayed for when the drone dispenser start working. |
|---|---|
| break_message | String that's displayed for when the drone dispenser is broken. |
| break_sound | Sound that the drone dispnser plays when it's broken. |
| cooldownTime | How long should the drone dispenser be on cooldown after operating |
| create_sound | Sound that the drone dispnser plays when it's created a new drone. |
| end_create_message | String that's displayed for when the drone dispenser stops working. |
| energy_used | Energy to draw when processing a new drone shell fresh. |
| icon_creating | Icon string to use when the drone dispenser is making a new shell. |
| icon_off | Icon string to use when the drone dispenser is not processing. |
| icon_on | Icon string to use when the drone dispenser is processing. |
| icon_recharging | Icon string to use when the drone dispenser is on cooldown. |
| materials | Reference to the object's internal storage for materials. |
| maximum_idle | The maximum number of "idle" drone shells it will make before ceasing production. Set to 0 for infinite. |
| mode | What operation the drone shell dispenser is currently in, checked in process() to determine behavior |
| production_time | How long does it the drone dispenser take to generate a new drone shell? |
| recharge_message | String that's displayed for when the drone dispenser finished it's cooldown. |
| recharge_sound | Sound that the drone dispnser plays when it's recharged it's cooldown. |
| recharging_text | String that's displayed for when the drone dispenser is still on cooldown. |
| starting_amount | Quantity of materials to automatically insert when the drone dispenser is spawned. |
| timer | Reference to world.time to use for calculation of cooldowns and production of a new drone dispenser. |
| using_materials | The quantity of materials used when generating a new drone shell. |
| work_sound | Sound that the drone dispnser plays when it's ready to start making more drones. |
Var Details
begin_create_message 
String that's displayed for when the drone dispenser start working.
break_message 
String that's displayed for when the drone dispenser is broken.
break_sound 
Sound that the drone dispnser plays when it's broken.
cooldownTime 
How long should the drone dispenser be on cooldown after operating
create_sound 
Sound that the drone dispnser plays when it's created a new drone.
end_create_message 
String that's displayed for when the drone dispenser stops working.
energy_used 
Energy to draw when processing a new drone shell fresh.
icon_creating 
Icon string to use when the drone dispenser is making a new shell.
icon_off 
Icon string to use when the drone dispenser is not processing.
icon_on 
Icon string to use when the drone dispenser is processing.
icon_recharging 
Icon string to use when the drone dispenser is on cooldown.
materials 
Reference to the object's internal storage for materials.
maximum_idle 
The maximum number of "idle" drone shells it will make before ceasing production. Set to 0 for infinite.
mode 
What operation the drone shell dispenser is currently in, checked in process() to determine behavior
production_time 
How long does it the drone dispenser take to generate a new drone shell?
recharge_message 
String that's displayed for when the drone dispenser finished it's cooldown.
recharge_sound 
Sound that the drone dispnser plays when it's recharged it's cooldown.
recharging_text 
String that's displayed for when the drone dispenser is still on cooldown.
starting_amount 
Quantity of materials to automatically insert when the drone dispenser is spawned.
timer 
Reference to world.time to use for calculation of cooldowns and production of a new drone dispenser.
using_materials 
The quantity of materials used when generating a new drone shell.
work_sound 
Sound that the drone dispnser plays when it's ready to start making more drones.