drone_dispenser
Vars | |
begin_create_message | String that's displayed for when the drone dispenser start working. |
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break_message | String that's displayed for when the drone dispenser is broken. |
break_sound | Sound that the drone dispnser plays when it's broken. |
cooldownTime | How long should the drone dispenser be on cooldown after operating |
create_sound | Sound that the drone dispnser plays when it's created a new drone. |
end_create_message | String that's displayed for when the drone dispenser stops working. |
energy_used | Energy to draw when processing a new drone shell fresh. |
icon_creating | Icon string to use when the drone dispenser is making a new shell. |
icon_off | Icon string to use when the drone dispenser is not processing. |
icon_on | Icon string to use when the drone dispenser is processing. |
icon_recharging | Icon string to use when the drone dispenser is on cooldown. |
materials | Reference to the object's internal storage for materials. |
maximum_idle | The maximum number of "idle" drone shells it will make before ceasing production. Set to 0 for infinite. |
mode | What operation the drone shell dispenser is currently in, checked in process() to determine behavior |
production_time | How long does it the drone dispenser take to generate a new drone shell? |
recharge_message | String that's displayed for when the drone dispenser finished it's cooldown. |
recharge_sound | Sound that the drone dispnser plays when it's recharged it's cooldown. |
recharging_text | String that's displayed for when the drone dispenser is still on cooldown. |
starting_amount | Quantity of materials to automatically insert when the drone dispenser is spawned. |
timer | Reference to world.time to use for calculation of cooldowns and production of a new drone dispenser. |
using_materials | The quantity of materials used when generating a new drone shell. |
work_sound | Sound that the drone dispnser plays when it's ready to start making more drones. |
Var Details
begin_create_message
String that's displayed for when the drone dispenser start working.
break_message
String that's displayed for when the drone dispenser is broken.
break_sound
Sound that the drone dispnser plays when it's broken.
cooldownTime
How long should the drone dispenser be on cooldown after operating
create_sound
Sound that the drone dispnser plays when it's created a new drone.
end_create_message
String that's displayed for when the drone dispenser stops working.
energy_used
Energy to draw when processing a new drone shell fresh.
icon_creating
Icon string to use when the drone dispenser is making a new shell.
icon_off
Icon string to use when the drone dispenser is not processing.
icon_on
Icon string to use when the drone dispenser is processing.
icon_recharging
Icon string to use when the drone dispenser is on cooldown.
materials
Reference to the object's internal storage for materials.
maximum_idle
The maximum number of "idle" drone shells it will make before ceasing production. Set to 0 for infinite.
mode
What operation the drone shell dispenser is currently in, checked in process() to determine behavior
production_time
How long does it the drone dispenser take to generate a new drone shell?
recharge_message
String that's displayed for when the drone dispenser finished it's cooldown.
recharge_sound
Sound that the drone dispnser plays when it's recharged it's cooldown.
recharging_text
String that's displayed for when the drone dispenser is still on cooldown.
starting_amount
Quantity of materials to automatically insert when the drone dispenser is spawned.
timer
Reference to world.time to use for calculation of cooldowns and production of a new drone dispenser.
using_materials
The quantity of materials used when generating a new drone shell.
work_sound
Sound that the drone dispnser plays when it's ready to start making more drones.