cannonball
Vars | |
damage_decrease_on_hit | If our cannonball hits something, it reduces the damage by this value. |
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object_damage | This is the damage value we do to objects on hit. Usually, more than the actual projectile damage |
object_damage_decrease_on_hit | How much our object damage decreases on hit, similar to normal damage. |
object_damage_decreases | Whether or not our cannonball loses object damage upon hitting an object. |
stop_piercing_threshold | This is the cutoff point of our cannonball, so that it stops piercing past this value. |
Var Details
damage_decrease_on_hit
If our cannonball hits something, it reduces the damage by this value.
object_damage
This is the damage value we do to objects on hit. Usually, more than the actual projectile damage
object_damage_decrease_on_hit
How much our object damage decreases on hit, similar to normal damage.
object_damage_decreases
Whether or not our cannonball loses object damage upon hitting an object.
stop_piercing_threshold
This is the cutoff point of our cannonball, so that it stops piercing past this value.