hallucination
Hallucinated projectiles.
Vars | |
fake_bullet | The image that represents our projectile itself |
---|---|
parent | Our parent hallucination that's created us |
Procs | |
apply_effect_to_hallucinator | Called when the hallucinator themselves are hit by the fake projectile |
on_mob_hit | Called when a mob is hit by the fake projectile |
parent_deleting | Signal proc for COMSIG_QDELETING, if our associated hallucination deletes, we need to clean up |
spawn_blood | Called after a mob is hit by the fake projectile, and our fake projectile is of brute type, to create fake blood |
spawn_hit | Called with a non-mob atom was hit by our fake projectile, or a mob was hit and our damge type is not brute |
Var Details
fake_bullet
The image that represents our projectile itself
parent
Our parent hallucination that's created us
Proc Details
apply_effect_to_hallucinator
Called when the hallucinator themselves are hit by the fake projectile
on_mob_hit
Called when a mob is hit by the fake projectile
parent_deleting
Signal proc for COMSIG_QDELETING, if our associated hallucination deletes, we need to clean up
spawn_blood
Called after a mob is hit by the fake projectile, and our fake projectile is of brute type, to create fake blood
spawn_hit
Called with a non-mob atom was hit by our fake projectile, or a mob was hit and our damge type is not brute