stasis 
Vars | |
| base_color_filter | Base color filter applied to the bodybag, adjusted based on integrity |
|---|---|
| freeze_sound_cd | Cooldown for playing the freeze sound effect |
| last_filter_update | Cooldown between filter updates to prevent weirdness |
| seconds_freezing | Tracks how many seconds we've been freezing dudes for |
Procs | |
| skip_to_attack_hand | Being in the bag applies hands_blocked which means you can't click the bag to open it Soooo we have to manually hook hearly unarmed attack (pre-hands-blocked check) to allow opening the bag via click |
Var Details
base_color_filter 
Base color filter applied to the bodybag, adjusted based on integrity
freeze_sound_cd 
Cooldown for playing the freeze sound effect
last_filter_update 
Cooldown between filter updates to prevent weirdness
seconds_freezing 
Tracks how many seconds we've been freezing dudes for
Proc Details
skip_to_attack_hand
Being in the bag applies hands_blocked which means you can't click the bag to open it Soooo we have to manually hook hearly unarmed attack (pre-hands-blocked check) to allow opening the bag via click