girder 
Vars | |
| always_drop_stack | Always drops the stack in full, even when demolished rather than disassembled. |
|---|---|
| can_displace | Whether the girder can be unanchored by wrenching it. |
| can_weld_apart | Whether the girder can be welded apart. (for cult and bronze girders) |
| projectile_pass_chance | The percentage chance (0-100) that a projectile passes through the girder. |
| stack_amount | The stack amount required to construct and dropped upon deconstructing the girder. |
| stack_type | The stack type required to construct and dropped upon deconstructing the girder. |
| state | The current state of the girder. Used for construction. |
Var Details
always_drop_stack 
Always drops the stack in full, even when demolished rather than disassembled.
can_displace 
Whether the girder can be unanchored by wrenching it.
can_weld_apart 
Whether the girder can be welded apart. (for cult and bronze girders)
projectile_pass_chance 
The percentage chance (0-100) that a projectile passes through the girder.
stack_amount 
The stack amount required to construct and dropped upon deconstructing the girder.
stack_type 
The stack type required to construct and dropped upon deconstructing the girder.
state 
The current state of the girder. Used for construction.