/tg/ Station 13 - Modules - TypesVar Details - Proc Details

mounted_gun

Vars

ammo_typeAccepted "ammo" type
anchorable_gunwhether the cannon can be unwrenched from the ground. Anchorable_cannon equivalent.
fire_delaydelay in firing the gun after lighting
fire_soundsound of firing for all but last shot
firing_shakes_cameraIf the gun shakes the camera when firing
fully_loaded_gunIf the gun is currently loaded with its maximum capacity.
last_fire_soundsound of firing for last shot
loaded_gunIf the gun has anything in it.
max_shots_per_fireMax shots per firing of the gun.
projectile_typeProjectile from said gun. Doesnt automatically inherit said ammo's projectile in case you wanted to make a gun that shoots floor tiles or something.
shot_delayDelay between shots
shots_in_gunShots currently loaded. Should never be more than max_shots_per_fire.
shots_per_loadshots added to gun, per piece of ammo loaded.

Procs

attackbyCovers Reloading and lighting of the gun

Var Details

ammo_type

Accepted "ammo" type

anchorable_gun

whether the cannon can be unwrenched from the ground. Anchorable_cannon equivalent.

fire_delay

delay in firing the gun after lighting

fire_sound

sound of firing for all but last shot

firing_shakes_camera

If the gun shakes the camera when firing

fully_loaded_gun

If the gun is currently loaded with its maximum capacity.

last_fire_sound

sound of firing for last shot

loaded_gun

If the gun has anything in it.

max_shots_per_fire

Max shots per firing of the gun.

projectile_type

Projectile from said gun. Doesnt automatically inherit said ammo's projectile in case you wanted to make a gun that shoots floor tiles or something.

shot_delay

Delay between shots

shots_in_gun

Shots currently loaded. Should never be more than max_shots_per_fire.

shots_per_load

shots added to gun, per piece of ammo loaded.

Proc Details

attackby

Covers Reloading and lighting of the gun