/tg/ Station 13 - Modules - TypesVar Details - Proc Details

ore_vent

Vars

artifact_chancePercent chance that this vent will produce an artifact boulder.
boulder_icon_stateWhat base icon_state do we use for this vent's boulders?
boulder_sizeWhat size boulders does this vent produce?
defending_mobsA list of mobs that can be spawned by this vent during a wave defense event.
discoveredHas this vent been scanned by a mining scanner? Cannot be scanned again. Adds ores to the vent's description.
excavation_warningWhat string do we use to warn the player about the excavation event?
icon_state_tappedWhat icon_state do we use when the ore vent has been tapped?
manual_vent_cooldownWe use a cooldown to prevent players from tapping boulders rapidly from vents.
mineral_breakdownA weighted list of what minerals are contained in this vent, with weight determining how likely each mineral is to be picked in produced boulders.
nodeReference to this ore vent's NODE drone, to track wave success.
ore_stringString containing the formatted list of ores that this vent can produce, and who first discovered this vent.
ore_vent_optionsAssociated list of vent size weights to pick from.
scanning_equipmentWhat items can be used to scan a vent?
spawn_drone_on_tapDoes this vent spawn a node drone when tapped? Currently unique to boss vents so try not to VV it.
tappedHas this vent been tapped to produce boulders? Cannot be untapped.
unique_ventIs this type of vent exempt from the map's vent budget/limit? Think the free iron/glass vent or boss vents. This also causes it to not roll for random mineral breakdown.
wave_cooldownWe use a cooldown to prevent the wave defense from being started multiple times.

Procs

add_mineral_overlaysAdds floating temp_visual overlays to the vent, showcasing what minerals are contained within it. If undiscovered, adds a single overlay with the icon_state "unknown".
anti_cheeseWhen the ore vent cannot spawn a mob due to being blocked from all sides, we cause some MILD, MILD explosions. Explosion matches a gibtonite light explosion, as a way to clear nearby solid structures, with a high likelihood of breaking the NODE drone.
generate_descriptionGenerates a description of the ore vent to ore_string, based on the minerals contained within it. Ore_string is passed to examine().
generate_mineral_breakdownThis proc is called when the ore vent is initialized, in order to determine what minerals boulders it spawns can contain. The materials available are determined by SSore_generation.ore_vent_minerals, which is a list of all minerals that can be contained in ore vents for a given cave generation. As a result, minerals use a weighted list as seen by ore_vent_minerals_lavaland, which is then copied to ore_vent_minerals. Once a material is picked from the weighted list, it's removed from ore_vent_minerals, so that it can't be picked again and provided its own internal weight used when assigning minerals to boulders spawned by this vent. May also be called after the fact, as seen in SSore_generation's initialize, to add more minerals to an existing vent.
handle_wave_conclusionCalled when the wave defense event ends, after a variable amount of time in start_wave_defense.
initiate_wave_lossHandles reseting our ore vent to its original state so we can start over
initiate_wave_winHandles winning the event, gives everyone a payout and start boulder production
log_mob_killedHandle logging for mobs killed
log_mob_spawnedHandle logging for mobs spawned
ore_quantity_functionReturns the quantity of mineral sheets in each ore vent's boulder contents roll. First roll can produce the most ore, with subsequent rolls scaling lower logarithmically. Inversely scales with ore_floor, so that the first roll is the largest, and subsequent rolls are smaller. (1 -> from 16 to 7 sheets of materials, and 3 -> from 8 to 6 sheets of materials on a small vent) This also means a large boulder can highroll a boulder with a full stack of 50 sheets of material. @params ore_floor The number of minerals already rolled. Used to scale the logarithmic function.
pre_wave_defenseThis confirms that the user wants to start the wave defense event, and that they can start it.
produce_boulderHere is where we handle producing a new boulder, based on the qualities of this ore vent. Returns the boulder produced. @params apply_cooldown Should we apply a cooldown to producing boulders? Default's false, used by manual boulder production (goldgrubs, golems, etc).
reset_droneSends our node back to base and cleans up after the reference
scan_and_confirmCalled when the ore vent is tapped by a scanning device. Gives a readout of the ores available in the vent that gets added to the description, then asks the user if they want to start wave defense if it's already been discovered. @params user The user who tapped the vent. @params mech_scan If TRUE, will bypass interaction checks to allow mechs to be able to begin the wave defense.
start_wave_defenseStarts the wave defense event, which will spawn a number of lavaland mobs based on the size of the ore vent. Called after the vent has been tapped by a scanning device. Will summon a number of waves of mobs, ending in the vent being tapped after the final wave.

Var Details

artifact_chance

Percent chance that this vent will produce an artifact boulder.

boulder_icon_state

What base icon_state do we use for this vent's boulders?

boulder_size

What size boulders does this vent produce?

defending_mobs

A list of mobs that can be spawned by this vent during a wave defense event.

discovered

Has this vent been scanned by a mining scanner? Cannot be scanned again. Adds ores to the vent's description.

excavation_warning

What string do we use to warn the player about the excavation event?

icon_state_tapped

What icon_state do we use when the ore vent has been tapped?

manual_vent_cooldown

We use a cooldown to prevent players from tapping boulders rapidly from vents.

mineral_breakdown

A weighted list of what minerals are contained in this vent, with weight determining how likely each mineral is to be picked in produced boulders.

node

Reference to this ore vent's NODE drone, to track wave success.

ore_string

String containing the formatted list of ores that this vent can produce, and who first discovered this vent.

ore_vent_options

Associated list of vent size weights to pick from.

scanning_equipment

What items can be used to scan a vent?

spawn_drone_on_tap

Does this vent spawn a node drone when tapped? Currently unique to boss vents so try not to VV it.

tapped

Has this vent been tapped to produce boulders? Cannot be untapped.

unique_vent

Is this type of vent exempt from the map's vent budget/limit? Think the free iron/glass vent or boss vents. This also causes it to not roll for random mineral breakdown.

wave_cooldown

We use a cooldown to prevent the wave defense from being started multiple times.

Proc Details

add_mineral_overlays

Adds floating temp_visual overlays to the vent, showcasing what minerals are contained within it. If undiscovered, adds a single overlay with the icon_state "unknown".

anti_cheese

When the ore vent cannot spawn a mob due to being blocked from all sides, we cause some MILD, MILD explosions. Explosion matches a gibtonite light explosion, as a way to clear nearby solid structures, with a high likelihood of breaking the NODE drone.

generate_description

Generates a description of the ore vent to ore_string, based on the minerals contained within it. Ore_string is passed to examine().

generate_mineral_breakdown

This proc is called when the ore vent is initialized, in order to determine what minerals boulders it spawns can contain. The materials available are determined by SSore_generation.ore_vent_minerals, which is a list of all minerals that can be contained in ore vents for a given cave generation. As a result, minerals use a weighted list as seen by ore_vent_minerals_lavaland, which is then copied to ore_vent_minerals. Once a material is picked from the weighted list, it's removed from ore_vent_minerals, so that it can't be picked again and provided its own internal weight used when assigning minerals to boulders spawned by this vent. May also be called after the fact, as seen in SSore_generation's initialize, to add more minerals to an existing vent.

The above applies only when spawning in at mapload, otherwise we pick randomly from ore_vent_minerals_lavaland.

@params new_minerals How many minerals should be added to this vent? Defaults to MINERAL_TYPE_OPTIONS_RANDOM, which is 4. @params map_loading Is this vent being spawned in at mapload? If so, we use the ore_generation subsystem's ore_vent_minerals list to pick minerals. Otherwise, we pick randomly from ore_vent_minerals_lavaland.

handle_wave_conclusion

Called when the wave defense event ends, after a variable amount of time in start_wave_defense.

If the node drone is still alive, the ore vent is tapped and the ore vent will begin generating boulders. If the node drone is dead, the ore vent is not tapped and the wave defense can be reattempted.

Also gives xp and mining points to all nearby miners in equal measure. Arguments:

initiate_wave_loss

Handles reseting our ore vent to its original state so we can start over

initiate_wave_win

Handles winning the event, gives everyone a payout and start boulder production

log_mob_killed

Handle logging for mobs killed

log_mob_spawned

Handle logging for mobs spawned

ore_quantity_function

Returns the quantity of mineral sheets in each ore vent's boulder contents roll. First roll can produce the most ore, with subsequent rolls scaling lower logarithmically. Inversely scales with ore_floor, so that the first roll is the largest, and subsequent rolls are smaller. (1 -> from 16 to 7 sheets of materials, and 3 -> from 8 to 6 sheets of materials on a small vent) This also means a large boulder can highroll a boulder with a full stack of 50 sheets of material. @params ore_floor The number of minerals already rolled. Used to scale the logarithmic function.

pre_wave_defense

This confirms that the user wants to start the wave defense event, and that they can start it.

produce_boulder

Here is where we handle producing a new boulder, based on the qualities of this ore vent. Returns the boulder produced. @params apply_cooldown Should we apply a cooldown to producing boulders? Default's false, used by manual boulder production (goldgrubs, golems, etc).

reset_drone

Sends our node back to base and cleans up after the reference

scan_and_confirm

Called when the ore vent is tapped by a scanning device. Gives a readout of the ores available in the vent that gets added to the description, then asks the user if they want to start wave defense if it's already been discovered. @params user The user who tapped the vent. @params mech_scan If TRUE, will bypass interaction checks to allow mechs to be able to begin the wave defense.

start_wave_defense

Starts the wave defense event, which will spawn a number of lavaland mobs based on the size of the ore vent. Called after the vent has been tapped by a scanning device. Will summon a number of waves of mobs, ending in the vent being tapped after the final wave.