plasticflaps 
Vars | |
burn_damage_cd | Limits how much damage from environmental fire we can take per second |
---|---|
flaps_alpha | Alpha of the flaps |
flaps_layer | Layer the flaps render on |
require_resting | If TRUE, we can't pass through unless the mob is resting (or fulfills more specific requirements) |
Procs | |
update_atmos_behaviour | Update the flaps behaviour to gases, if not anchored will let air pass through |
Var Details
burn_damage_cd 
Limits how much damage from environmental fire we can take per second
flaps_alpha 
Alpha of the flaps
flaps_layer 
Layer the flaps render on
require_resting 
If TRUE, we can't pass through unless the mob is resting (or fulfills more specific requirements)
Proc Details
update_atmos_behaviour
Update the flaps behaviour to gases, if not anchored will let air pass through