/tg/ Station 13 - Modules - Types

caps_spare

This safe is meant to be damn robust. To break in, you're supposed to get creative, or use acid or an explosion.

This makes the safe still possible to break in for someone who is prepared and capable enough, either through chemistry, botany or whatever else.

The safe is also weak to explosions, so spending some early TC could allow an antag to blow it upen if they can get access to it.