optable 
Vars | |
air_tank | Tank attached under the table |
---|---|
breath_mask | Mask attached to the table, doesn't mean its inside the table as it can be worn by the patient |
computer | Operating computer we're linked to, to sync operations from |
patient | Mob currently lying on the table |
Procs | |
mark_patient | Any mob that enters our tile will be marked as a potential patient. They will be turned into a patient if they lie down. |
post_buckle_mob | Align the mob with the table when buckled. |
post_unbuckle_mob | Disalign the mob with the table when unbuckled. |
recheck_patient | Someone on our tile just lied down, got up, moved in, or moved out. potential_patient is the mob that had one of those four things change. The check is a bit broad so we can find a replacement patient. |
unmark_patient | Unmark the potential patient. |
Var Details
air_tank 
Tank attached under the table
breath_mask 
Mask attached to the table, doesn't mean its inside the table as it can be worn by the patient
computer 
Operating computer we're linked to, to sync operations from
patient 
Mob currently lying on the table
Proc Details
mark_patient
Any mob that enters our tile will be marked as a potential patient. They will be turned into a patient if they lie down.
post_buckle_mob
Align the mob with the table when buckled.
post_unbuckle_mob
Disalign the mob with the table when unbuckled.
recheck_patient
Someone on our tile just lied down, got up, moved in, or moved out. potential_patient is the mob that had one of those four things change. The check is a bit broad so we can find a replacement patient.
unmark_patient
Unmark the potential patient.