void_conduit
Vars | |
effect_range | How many tiles far our effect is |
---|---|
overlayed_turfs | List of tiles that we added an overlay to, so we can clear them when the conduit is deleted |
soundloop | Audio loop for the rift being alive |
timerid | id of the deletion timer |
void_overlay | Overlay to apply to the tiles in range of the conduit |
Procs | |
do_conduit_pulse | Sends out a pulse |
handle_effects | Applies the effects of the pulse "hitting" something. Freezes non-heretic, destroys airlocks/windows |
Var Details
effect_range
How many tiles far our effect is
overlayed_turfs
List of tiles that we added an overlay to, so we can clear them when the conduit is deleted
soundloop
Audio loop for the rift being alive
timerid
id of the deletion timer
void_overlay
Overlay to apply to the tiles in range of the conduit
Proc Details
do_conduit_pulse
Sends out a pulse
handle_effects
Applies the effects of the pulse "hitting" something. Freezes non-heretic, destroys airlocks/windows