window
Vars | |
added_leaning | If we added a leaning component to ourselves |
---|---|
bloodied | If some inconsiderate jerk has had their blood spilled on this window, thus making it cleanable |
dramatically_disappearing | Whether or not we're disappearing but dramatically |
glass_material_datum | Datum that the shard and debris type is pulled from for when the glass is broken. |
Procs | |
spawn_debris | Spawns shard and debris decal based on the glass_material_datum, spawns rods if window is reinforned and number of shards/rods is determined by the window being fulltile or not. |
Var Details
added_leaning
If we added a leaning component to ourselves
bloodied
If some inconsiderate jerk has had their blood spilled on this window, thus making it cleanable
dramatically_disappearing
Whether or not we're disappearing but dramatically
glass_material_datum
Datum that the shard and debris type is pulled from for when the glass is broken.
Proc Details
spawn_debris
Spawns shard and debris decal based on the glass_material_datum, spawns rods if window is reinforned and number of shards/rods is determined by the window being fulltile or not.