skateboard
![code/modules/vehicles/scooter.dm 37](git.png)
Vars | |
board_item_type | The handheld item counterpart for the board |
---|---|
can_slow_down | If true, riding the skateboard with walk intent on will prevent crashing. |
grinding | Whether the board is currently grinding |
instability | Stamina drain multiplier |
next_crash | Stores the time of the last crash plus a short cooldown, affects availability and outcome of certain actions |
sparks | Sparks datum for when we grind on tables |
Procs | |
grind | Moves the vehicle forward and if it lands on a table, repeats |
Var Details
board_item_type
![code/modules/vehicles/scooter.dm 49](git.png)
The handheld item counterpart for the board
can_slow_down
![code/modules/vehicles/scooter.dm 53](git.png)
If true, riding the skateboard with walk intent on will prevent crashing.
grinding
![code/modules/vehicles/scooter.dm 45](git.png)
Whether the board is currently grinding
instability
![code/modules/vehicles/scooter.dm 51](git.png)
Stamina drain multiplier
next_crash
![code/modules/vehicles/scooter.dm 47](git.png)
Stores the time of the last crash plus a short cooldown, affects availability and outcome of certain actions
sparks
![code/modules/vehicles/scooter.dm 43](git.png)
Sparks datum for when we grind on tables
Proc Details
grind
Moves the vehicle forward and if it lands on a table, repeats