wheelchair 
Vars | |
bell_attached | Bell attached to the wheelchair, if we have one. |
---|---|
bomb_attached | Bomb attached to the wheelchair, if we have one. |
delay_multiplier | Run speed delay is multiplied with this for vehicle move delay. |
foldabletype | Determines the typepath of what the object folds into |
overlay_icon | This variable is used to specify which overlay icon is used for the wheelchair, ensures wheelchair can cover your legs |
ttv_icon | Overlay icon used for an attached TTV |
Procs | |
attach_bell | Attaches bell to the wheelchair |
attach_bomb | Attaches TTV to the wheelchair |
detonate_bomb | Detonate an armed explosive on this wheelchair |
make_ridable | I assign the ridable element in this so i don't have to fuss with hand wheelchairs and motor wheelchairs having different subtypes |
on_bell_rang | When you ring your bell and are armed try to explode |
Var Details
bell_attached 
Bell attached to the wheelchair, if we have one.
bomb_attached 
Bomb attached to the wheelchair, if we have one.
delay_multiplier 
Run speed delay is multiplied with this for vehicle move delay.
foldabletype 
Determines the typepath of what the object folds into
overlay_icon 
This variable is used to specify which overlay icon is used for the wheelchair, ensures wheelchair can cover your legs
ttv_icon 
Overlay icon used for an attached TTV
Proc Details
attach_bell
Attaches bell to the wheelchair
attach_bomb
Attaches TTV to the wheelchair
detonate_bomb
Detonate an armed explosive on this wheelchair
make_ridable
I assign the ridable element in this so i don't have to fuss with hand wheelchairs and motor wheelchairs having different subtypes
on_bell_rang
When you ring your bell and are armed try to explode