sealed  
| Vars | |
| access_provider_flags | Determines which occupants provide access when bumping into doors | 
|---|---|
| Procs | |
| enter_checks | Extra checks to perform during the do_after to enter the vehicle | 
| get_enter_delay | returns enter do_after delay for the given mob in ticks | 
| on_entered_supermatter | When we touch a crystal, kill everything inside us | 
| vehicle_move | Sinced sealed vehicles (cars and mechs) don't have riding components, the actual movement is handled here from [/obj/vehicle/sealed/proc/relaymove] | 
Var Details
access_provider_flags 
Determines which occupants provide access when bumping into doors
Proc Details
enter_checks
Extra checks to perform during the do_after to enter the vehicle
get_enter_delay
returns enter do_after delay for the given mob in ticks
on_entered_supermatter
When we touch a crystal, kill everything inside us
vehicle_move
Sinced sealed vehicles (cars and mechs) don't have riding components, the actual movement is handled here from [/obj/vehicle/sealed/proc/relaymove]