sealed 
Vars | |
access_provider_flags | Determines which occupants provide access when bumping into doors |
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Procs | |
enter_checks | Extra checks to perform during the do_after to enter the vehicle |
get_enter_delay | returns enter do_after delay for the given mob in ticks |
on_entered_supermatter | When we touch a crystal, kill everything inside us |
vehicle_move | Sinced sealed vehicles (cars and mechs) don't have riding components, the actual movement is handled here from [/obj/vehicle/sealed/proc/relaymove] |
Var Details
access_provider_flags 
Determines which occupants provide access when bumping into doors
Proc Details
enter_checks
Extra checks to perform during the do_after to enter the vehicle
get_enter_delay
returns enter do_after delay for the given mob in ticks
on_entered_supermatter
When we touch a crystal, kill everything inside us
vehicle_move
Sinced sealed vehicles (cars and mechs) don't have riding components, the actual movement is handled here from [/obj/vehicle/sealed/proc/relaymove]