closed 
Procs | |
| add_large_wall_overlay | Some turfs (mineral) are big, so they need to be on the game plane at a high layer But they're also turfs, so we need to cut them out from the light mask plane So we draw them as if they were on the game plane, and then overlay a copy onto The wall plane (so emissives/light masks behave) I am so sorry |
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Proc Details
add_large_wall_overlay
Some turfs (mineral) are big, so they need to be on the game plane at a high layer But they're also turfs, so we need to cut them out from the light mask plane So we draw them as if they were on the game plane, and then overlay a copy onto The wall plane (so emissives/light masks behave) I am so sorry