/tg/ Station 13 - Modules - TypesProc Details

closed

Procs

add_large_wall_overlaySome turfs (mineral) are big, so they need to be on the game plane at a high layer But they're also turfs, so we need to cut them out from the light mask plane So we draw them as if they were on the game plane, and then overlay a copy onto The wall plane (so emissives/light masks behave) I am so sorry

Proc Details

add_large_wall_overlay

Some turfs (mineral) are big, so they need to be on the game plane at a high layer But they're also turfs, so we need to cut them out from the light mask plane So we draw them as if they were on the game plane, and then overlay a copy onto The wall plane (so emissives/light masks behave) I am so sorry