wall 
Vars | |
| added_leaning | If we added a leaning component to ourselves |
|---|---|
| can_engrave | bool on whether this wall can be chiselled into |
| decon_type | A turf that will replace this turf when this turf is destroyed |
| girder_state | The girder state this wall requires for construction and drops upon deconstruction. |
| girder_type | The type of girder this wall requires for construction and drops upon deconstruction. |
| hardness | lower numbers are harder. Used to determine the probability of a hulk smashing through. |
| make_delay | How long this wall takes to make by using its sheet type on a girder. |
| sheet_amount | The amount of sheets this wall requires for construction and drops upon deconstruction. |
| sheet_type | The type of sheet this wall requires for construction and drops upon deconstruction. |
Procs | |
| hulk_recoil | Deals damage back to the hulk's arm. |
Var Details
added_leaning 
If we added a leaning component to ourselves
can_engrave 
bool on whether this wall can be chiselled into
decon_type 
A turf that will replace this turf when this turf is destroyed
girder_state 
The girder state this wall requires for construction and drops upon deconstruction.
girder_type 
The type of girder this wall requires for construction and drops upon deconstruction.
hardness 
lower numbers are harder. Used to determine the probability of a hulk smashing through.
make_delay 
How long this wall takes to make by using its sheet type on a girder.
sheet_amount 
The amount of sheets this wall requires for construction and drops upon deconstruction.
sheet_type 
The type of sheet this wall requires for construction and drops upon deconstruction.
Proc Details
hulk_recoil
Deals damage back to the hulk's arm.
When a hulk manages to break a wall using their hulk smash, this deals back damage to the arm used. This is in its own proc just to be easily overridden by other wall types. Default will likely cause a critical bone wound in at least three punches. Arguments: *arg1 is the arm to deal damage to. *arg2 is the hulk