floor

Anything above a lattice should go here.
Vars | |
damaged_dmi | Determines the type of damage overlay that will be used for the tile |
---|---|
floor_tile | Path of the tile that this floor drops |
Procs | |
crush | For when the floor is placed under heavy load. Calls break_tile(), but exists to be overridden by floor types that should resist crushing force. |
make_plating | Things seem to rely on this actually returning plating. Override it if you have other baseturfs. |
Var Details
damaged_dmi

Determines the type of damage overlay that will be used for the tile
floor_tile

Path of the tile that this floor drops
Proc Details
crush
For when the floor is placed under heavy load. Calls break_tile(), but exists to be overridden by floor types that should resist crushing force.
make_plating
Things seem to rely on this actually returning plating. Override it if you have other baseturfs.