hot_spring
A special subtype of water with steam particles and a status effect similar to showers, that's however only applied if the living mob inside the turf is actually immersed in it (eg. not flying, not floating).
Vars | |
particle_effect | Holder for the steam particles |
---|---|
Procs | |
dip_in | Handles washing the movable and adding a status effect plus mood event to living mobs. |
dip_out | Handles removing the status effect from mobs. |
enter_hot_spring | Registers the signals from the immerse element and calls dip_in if the movable has the required trait. |
Var Details
particle_effect
Holder for the steam particles
Proc Details
dip_in
Handles washing the movable and adding a status effect plus mood event to living mobs.
dip_out
Handles removing the status effect from mobs.
enter_hot_spring
Registers the signals from the immerse element and calls dip_in if the movable has the required trait.