hot_spring  
A special subtype of water with steam particles and a status effect similar to showers, that's however only applied if the living mob inside the turf is actually immersed in it (eg. not flying, not floating).
Procs | |
| dip_in | Handles washing the movable and adding a status effect plus mood event to living mobs. | 
|---|---|
| dip_out | Handles removing the status effect from mobs. | 
| enter_hot_spring | Registers the signals from the immerse element and calls dip_in if the movable has the required trait. | 
Proc Details
dip_in
Handles washing the movable and adding a status effect plus mood event to living mobs.
dip_out
Handles removing the status effect from mobs.
enter_hot_spring
Registers the signals from the immerse element and calls dip_in if the movable has the required trait.